When The Tale of Zelda: Twilight Princess launched cross-platform for the Wii and GameCube in 2006, it met the dreams of several fans that desired a more mature Zelda video game. Ocarina of Time, as well as Majora'’ s Mask specifically, had actually been relatively dark in theme and art style, while Wind Waker was originally maligned for its cartoonish graphics as well as dynamic shades. Golden Princess verified to be an enormous success, selling a lot more duplicates than Wind Waker, as well as apparently proved that a realistic and significant layout was the future of Zelda.

Twilight Princess was actually so successful that most of the designers promptly started working on a direct sequel to the Legend of Zelda game, intended to be a side story similar to just how Majora'’ s Mask connects to Ocarina of Time. However, the project was sidelined so a play test could be developed for what would at some point turn out to be Link'’ s Weapon Training. Shigeru Miyamoto intended to make a Zelda video game that might use the Wii Zapper, an outer made to house the Wii Remote and also Nunchuck for playing shooters.by link legend of zelda twilight princess rom website He guaranteed the Golden Princess dev team that if the model video game flopped in a focus group examination, Nintendo would certainly change equipments to the follow up that had already begun being designed. The Crossbow Training was a substantial success in play examinations though, as well as Miyamoto'’ s vision became a reality, with a Twilight Princess follow up never seeing the light of day.

The info originates from a video by DidYouKnowGaming on YouTube about various Zelda video games that never ever finished advancement. A follow up for Weapon Training was likewise pitched, intending to introduce competitive multiplayer and possibly a very first person viewpoint, however was declined by Nintendo. Other sequels, such as a follow-up to Wind Waker on the Video Game Kid Advancement and also a third Four Swords game on the DS, never took off either.

A Straight Twilight Princess Sequel Could Have Been Excellent

The Hyrule of Golden Princess is huge as well as sprawling. It'’ s not quite as honestly substantial as the Great Sea in Wind Waker, yet the setting certainly might have introduced new territory for a Golden Princess sequel. Nevertheless, a whole other land similar to Majora'’ s Mask ‘ s Termina could have been created if essential. Golden Princess features some of Zelda'’ s finest dungeons, and introduces creative items extremely late in the video game, where their use is restricted. A follow up may have allowed for some of the late game suggestions to be much more expanded or used in new ways.

This is particularly true for the Dual Clawshot, which was given to the player in the game'’ s last dungeon before Hyrule Castle and also was so fun that it should have been given the opportunity to be used in more circumstances. Fans had to wait 5 years to obtain their hands on the product once more when the Double Clawshot re-emerged in Skyward Sword. It'’ s regrettable that the Golden Princess follow up never ever came to fruition, considering the compelling narrative alternatives managing Midna and the Twilight World, and it'’ s much more discouraging to listen to that it never ever happened due to the fact that it was usurped by a shooter spin-off.